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Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’

Source: The Guardian · Published

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Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’

‘Giving Lara Croft pistols meant we could show off her acrobatics. And when she goes to Peru, we threw in a T rex!’ I joined Core Design in the summer of 1994 and met Toby Gard, who showed me his concept sketches for Tomb Raider. He’d already come up with the title and drawn a mock-up box cover with a woman holding two pistols. Continue reading...

Key points

  • ‘Giving Lara Croft pistols meant we could show off her acrobatics.
  • And when she goes to Peru, we threw in a T rex!’ I joined Core Design in the summer of 1994 and met Toby Gard, who showed me his concept sketches for Tomb Raider.
  • He’d already come up with the title and drawn a mock-up box cover with a woman holding two pistols.

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